Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms. Buttons L+HOME simultaneously: Reset emulation.įixed from 4.7r3 (same as 4.8r1 unreleased) Buttons L+R pressed during one second: Pause. Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch. Button HOME: after Pause exit game and return to menu. Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in. Music in menu (filename music.psp in data folder), in these supported formats.
Original graphics theme from Gold edition Stripped & Packed executable, only 2.1MB Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!) 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added Save configuration support, default and per game Frameskip as GP2X version (fixed 0-5, auto 1-5)
Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272) Overclock support, from 133 to 333 MHz pixels are fully playable (Loderun, Galaga etc.) 480×272 full PSP Hires Support, now games with >320 orizz. Based on latest GP2X MAME4All release v4.9 sam old Mame pre-v0.35 format, downloadable from Add created zipped roms files in ROMs subfolder and samples in samples subfolder Recreate zipped roms with included ClrMame compatible. Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build There are three different builds in archive:Ģ) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1) Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release) Latest release with changes as from included readme-psp.txt: